In the future, we will use several Web-enabled devices both sequentially and simultaneously. Thus, the users should be able to access applications and resources form multiple devices and in multiple contexts. This means that the applications and data then flow seamlessly from one device or screen to another. Similarly, the ever-increasing set of interconnected devices interact and collaborate, fulfilling the users’ needs. This coming era raises expectations for interoperability and adaptability. It also calls for new architectures and design principles. The open and modern Web technologies are in the core of this development, since they are vendor neutral and work on every device. Our workshop will discuss various aspects of the implementation the above vision in the context of Web technologies, architectures and applications. Last year the workshop was among the most popular ones, and now this theme is even more timely. The expected topics include use cases, example applications, frameworks for multi-device applications, new programming paradigms, data synchronization techniques, adaptation techniques and novel UI concepts. The workshop invites full research papers and technical demos with short paper.
The second most popular workshop of ICWE 2016
The era of standalone computing devices is coming to an end. Device shipment trends indicate that the number of Web-enabled devices other than PCs and smartphones will grow rapidly. In the future, people become surrounded by and will commonly use various types of internet-connected devices in their daily lives. Unlike today, no single device will dominate the user’s life.
From technical perspective, this means that the world of computing is rapidly evolving from traditional client-server architectures to multi-device architectures in which people use various types of Web-enabled client devices, and data is stored simultaneously in numerous devices and cloud-based services. This new era will dramatically raise the expectations for device interoperability and interactions between them, implying significant changes for software architecture as well. Most importantly, a multi-device software architecture should minimize the burden that the users currently have in keeping devices in sync. Ideally, when the user moves from one device to another, the users should be able to seamlessly continue doing what they were doing previously, e.g., continue playing the same game, watching the same movie or listening to the same song on the other device, without having to worry about device management.
By Liquid Software, we refer to an approach in which applications and data can flow seamlessly from one device or screen to another, allowing the users to roam freely across all the computing devices that they have. The users of Liquid Software do not need to worry about device data copying, manual synchronization of device settings, application installation, or other traditional device management tasks. Rather, things should just work with minimal hassles.
Companies such as Apple and Google are already paving the way towards liquid multi-device software architectures for their native software platforms. For instance, device synchronization across devices and computers within the Apple ecosystem is already quite straightforward. Likewise, Google and Microsoft ecosystems have similar capabilities, but only within those ecosystems.
We envision that HTML5 and Web technologies will be used as the basis for a broader, industry-wide multi-device software architecture, enabling seamless usage of applications not only with devices from a certain manufacturer or native ecosystem, but more broadly across the entire industry. HTML5 and Web technologies could serve as the common denominator and technology enabler that would bridge the gaps between currently separate device and computing ecosystems.
In this workshop, we will discuss approaches and technologies for Liquid Software. We are especially seeking contributions that describe Liquid Software solutions and technologies in the context of the Web and the Web of Things, supporting industry-wide usage of liquid applications independently of the currently prevalent native software ecosystems.
The workshop will have two sessions: paper sessions and demo session (full day together). For the former session we invite full research papers (max 16 pages). Demo session is intended for demonstrations of Liquid Software systems; demos should be accompanied with short papers (max 6 pages) that summarize demonstration. It is also possible to propose a demo related to full paper. For all papers please use Springer LNCS format.
Submissions will be done via EasyChair.
To Be Announced
On 2016 the proceedings were published by Springer, and they are DBLP indexed: http://dblp.uni-trier.de/db/conf/icwe/icwe2016w.html.
The plan is to follow the same convention this year.
The Second Most Popular Workshop of ICWE 2016
Visit 2016 event web page: 1st International Workshop on Liquid Multi-Device Software
If you have any questions in mind, please don't hesitate to contact us!