In the future, we will use several Web-enabled devices both sequentially and simultaneously. Thus, the users should be able to access applications and resources form multiple devices and in multiple contexts. This means that the applications and data then flow seamlessly from one device or screen to another. Similarly, the ever-increasing set of interconnected devices interact and collaborate, fulfilling the users’ needs. This coming era raises expectations for interoperability and adaptability. It also calls for new architectures and design principles. The open and modern Web technologies are in the core of this development, since they are vendor neutral and work on every device. Our workshop will discuss various aspects of the implementation the above vision in the context of Web technologies, architectures and applications. Last year the workshop was among the most popular ones, and now this theme is even more timely. The expected topics include use cases, example applications, frameworks for multi-device applications, new programming paradigms, data synchronization techniques, adaptation techniques and novel UI concepts. The workshop invites full research papers and technical demos with short paper.
The second most popular workshop of ICWE 2016
The era of standalone computing devices is coming to an end. Device shipment trends indicate that the number of Web-enabled devices other than PCs and smartphones will grow rapidly. In the future, people become surrounded by and will commonly use various types of internet-connected devices in their daily lives. Unlike today, no single device will dominate the user’s life.
From technical perspective, this means that the world of computing is rapidly evolving from traditional client-server architectures to multi-device architectures in which people use various types of Web-enabled client devices, and data is stored simultaneously in numerous devices and cloud-based services. This new era will dramatically raise the expectations for device interoperability and interactions between them, implying significant changes for software architecture as well. Most importantly, a multi-device software architecture should minimize the burden that the users currently have in keeping devices in sync. Ideally, when the user moves from one device to another, the users should be able to seamlessly continue doing what they were doing previously, e.g., continue playing the same game, watching the same movie or listening to the same song on the other device, without having to worry about device management.
By Liquid Software, we refer to an approach in which applications and data can flow seamlessly from one device or screen to another, allowing the users to roam freely across all the computing devices that they have. The users of Liquid Software do not need to worry about device data copying, manual synchronization of device settings, application installation, or other traditional device management tasks. Rather, things should just work with minimal hassles.
Companies such as Apple and Google are already paving the way towards liquid multi-device software architectures for their native software platforms. For instance, device synchronization across devices and computers within the Apple ecosystem is already quite straightforward. Likewise, Google and Microsoft ecosystems have similar capabilities, but only within those ecosystems.
We envision that HTML5 and Web technologies will be used as the basis for a broader, industry-wide multi-device software architecture, enabling seamless usage of applications not only with devices from a certain manufacturer or native ecosystem, but more broadly across the entire industry. HTML5 and Web technologies could serve as the common denominator and technology enabler that would bridge the gaps between currently separate device and computing ecosystems.
In this workshop, we will discuss approaches and technologies for Liquid Software. We are especially seeking contributions that describe Liquid Software solutions and technologies in the context of the Web and the Web of Things, supporting industry-wide usage of liquid applications independently of the currently prevalent native software ecosystems.
The camera ready versions of the papers must use Springer LNCS format. The maximum length of the papers is 16 pages. Read carefully all the comments coming from the reviewers and edit your paper accordingly.
The camera ready verion submissions will be done via EasyChair. Go to your previously submitted paper, and from the menu on the right hand side select "Update file". Replace your original submission with the camera ready version.
Notice that all the accepted papers must be presented in the workshop. About 20 minutes has been reserved for each presentation, and about 10 minutes for questions and discussion.
In case you have any questions, please contact: firstname.lastname@example.org
The workshop will be held jointly with Engineering Web of Things (EnWoT) workshop.
Monday June 5th
Antti Luoto and Kari Systä
IoT Application Deployment Using Request-response Pattern with MQTT
Miika Kalske, Niko Mäkitalo and Tommi Mikkonen
Challenges when Moving from Monolith to Microservice Architecture
Carmelo Ardito, Giuseppe Desolda and Maristella Matera
Engineering Task Automation Systems for Domain Specificity
Francesco Nocera and Angelo Parchitelli
An adaptive model for Semantic Complex Event Processing-driven Social Internet of Things Network
Maurizio Leotta, Filippo Ricca, Diego Clerissi, Davide Ancona, Giorgio Delzanno, Marina Ribaudo and Luca Franceschini
Towards an Acceptance Testing Approach for Internet of Things Systems
Fernando Serena, María Poveda-Villalón and Raúl García-Castro
Semantic Discovery in the Web of Things
Francesco Bruni, Pomo Claudio and Gaetano Murgolo
Back-End Data sharing pattern applied to a real world scenario [Demo Paper]
Sivamani Tnangavel and Kari Systä
Liquid Transfer of User Identity
Valerio Francesco Annese, Giovanni Mezzina and Daniela De Venuto
Wireless Brain-Computer Interface for Wheelchair Control by Using Fast Machine Learning and Real-Time Hyper-Dimensional Classification
Jyri Lehvä, Niko Mäkitalo and Tommi Mikkonen
Case Study: Building a Serverless Messenger Chatbot
Paolo Buono, Fabio Cassano, Alessandra Legretto and Antonio Piccinno
A Homemade Pill Dispenser Prototype Supporting Elderly [Demo Paper]
On 2016 the post workshop proceedings were published by Springer, and they are DBLP indexed: http://dblp.uni-trier.de/db/conf/icwe/icwe2016w.html.
The plan is to follow the same convention this year.
The Second Most Popular Workshop of ICWE 2016
Visit 2016 event web page: 1st International Workshop on Liquid Multi-Device Software
If you have any questions in mind, please don't hesitate to contact us!